Pilot Report on SpaceShipOne
The Federal
Aviation Administration classifies it as a glider. One of its pilots
says in the early and later stages of its flight it flies like a
Piper Cub. It has an 'N' number. But it is a long, long way from a
Piper Cub or even a high performance jet fighter. It is
SpaceShipOne, the aircraft/spacecraft designed and built by Burt
Rutan's Scaled Composite Company.
On October 4,
2004'a date selected to coincide with the 47th anniversary of the
Russian launch of Sputnik, the first space vehicle'SpaceShipOne made
its second voyage into space to win the Ansari X ten million dollar
prize as the first non-government successful space flights to exceed
328,000 feet twice within a period of 14 days.
SpaceShipOne
was flown by different pilots on each of its two official flights.
On the first venture into space Mike Melvill was at the controls and
on the second flight Brian Binnie piloted the flight to a height of
69.6 miles.
Fresh from that
flight, Melvill gave a 45-minute presentation at the Aircraft Owners
and Pilots Association (AOPA) EXPO where he received a standing
ovation. Thomas Wall was in attendance and later spoke with Melvill.
This is Mr. Wall's account of Melvill relating his experiences with
SpaceShipOne.
Speaking to
pilots, Melvill didn't have to translate for the "general public" or
pull many punches. He spent almost half of his time going over the
flight controls and the entire cockpit layout inside of
SpaceShipOne, explaining how it is flown.
There are
actually four separate flight regimes, and each is flown
differently. Just after launch, SpaceShipOne flies like a Piper Cub,
using a joystick and rudder pedals with mechanical linkages to the
controls (no hydraulic assists). When it goes supersonic, the
aerodynamic forces are too high to be able to move the stick, and
the controls are subject to flutter. An electrically powered trim
system is used with a "top hat" switch on the joystick and a couple
of grips on the arm rest of the pilot's seat. (There are backup
switches to the left of the instrument panel, which had to be used
on one flight.) This moves the entire horizontal stabilizers, not
just the elevons on the trailing edges. Eventually, the flight
reaches an altitude where the air is thin enough that manual
controls can again be used, although the response is totally
different from that at lower altitudes. This goes away as the ship
exits the atmosphere; the Reaction Control System nozzles are then
used for maneuvering in space. Coming back down, the pilot reverses
the sequence. There is no automated switchover of control systems;
the pilot must move from one system to the next at the right times.
Rudder pedals
are not linked. Each controls one of the two vertical stabilizer
rudders separately. Both rudder pedals may be pushed at the same
time, and a fairly effective speed brake is produced with both
rudders canted outward. Push both fully forward and they engage the
wheel brakes. However, these are not very effective and are useful
only for steering input during rollout. The real brake is on the
nose skid: a piece of maple wood, with the grain aligned down the
centerline of the airplane. Melvill reported this was the most
effective braking material the designers and engineers could find.
Melvill told
the pilots that he gets hit with about 3Gs kicking him backwards as
soon as he lights the rocket motor. He's supersonic within about
eleven seconds. But he immediately starts to pull up into an almost
vertical climb, so he also gets about 4.5Gs pushing him down into
his seat just from that maneuver. The combined force is 'somewhat
disorienting' and Mike says its "important not to black out" at that
point. He's going 1,880 knots true airspeed, straight up within 70
seconds. On re-entry, the aircraft goes from being absolutely
silent while in space to generating a deafening roar as it hits the
atmosphere again. Speed is about Mach 3.2 by that time, and the
pilot has to survive a peak, momentary 5.5Gs, and he is above 4 Gs
for about 30 seconds and lesser G forces for one minute, as it slows
down.
The 'feather'
system is what makes re-entry possible. Once outside the atmosphere,
the entire tail boom and half of the wing is swung upward. On
re-entry, this orients the spacecraft so that the fuselage and
forward half of the wing is at 70 degrees angle of attack, creating
very high drag. Once back in the atmosphere, the tail feather is
lowered and SpaceShipOne becomes a glider. The boom is pneumatically
powered, and it either works or it doesn't. If it doesn't work, they
are toast, quite literally.
SpaceShipOne
has a standard "N" registration number; but it is licensed as an
experimental glider. There was a huge bureaucratic hassle trying to
license it as a rocket powered spacecraft, which they just
sidestepped by calling it a glider. When asked if it had a yaw
string; Melvill laughed and said that lacking a center window, we
could not use a Yaw string. The registration number is N328KF, where
328K is the number of feet in 100km, the official edge of space.
(White Knight'the aircraft that took SpaceShipOne aloft'is N318SL -
Burt Rutan's 318th design.)
Melvill
reported that the flight director system (called a TONU) was
developed completely in-house by a couple of 29-year-old
programmers, and is absolutely fantastic to fly. On the second
flight, Mr. Wall noted that Brian Binnie had re-booted the TONU just
before the landing approach and it took quite a while for it to come
back up. Melvill explained that during re-entry, the TONU loses its
GPS lock. It keeps trying to go back to catch up, re-interpolate and
compensate for the missing data, and this keeps it a little behind
in its actual position calculations.
The pilots have
no straight-ahead vision and so they have a real issue landing: they
can't see the runway! To land, they fly directly down the runway at
9,000 feet; then do a military style break and fly a full 360-degree
pattern right to the landing. The TONU gives the pilot a "blue line"
to follow and a target airspeed (which produces a given rate of
descent). When the pilot follows the blue line to the break point
and through the two 180 degree turns, the ship will fly right onto
the runway at what ever touchdown point the pilot selects.
SpaceShipOne
pilots don't wear pressure suits. The cabin has two needle valves
and two compressed dry-air bottles - primary and backup - to control
cabin pressurization. The cabin leaks slowly however and, to control
internal pressure, Melvill had to manually adjust the valves as
outside pressure changed. The higher he went, the greater the
pressure difference, the faster air leaked out, and the wider the
valves needed to be opened to compensate. Then, as he re-entered,
air leaked more slowly and the needle valves had to be closed. If
not careful, he could have come down with cabin pressure at over
6000 ft. below sea level: popping of ears and decompression problems
could result. But Melvill says that, if he's careful, the cabin
pressure will match the airport altitude when he lands. There is
just an internal altimeter that he uses for reference.
Melvill does
wear an oxygen mask that is a standard issue Air Force
diluter/demand system. But since the cabin is pressurized at close
to sea-level pressure, they almost never use any oxygen: he's just
breathing cabin air through the mask. They do use a return hose
though, to remove CO2 by running it through a CO2 scrubber.
Otherwise, they would have CO2 buildup in the cabin and asphyxiate.
So they wear a mask to handle the CO2 and for safety just in case of
emergency depressurization.
An interesting
side effect of having a pressurized cockpit involves escape in case
of emergencies. To bail out, the pilot must go through the nose: the
nose cone comes off. It twists onto a round bracket, forming a seal
with the crew compartment, and a latch handle locks it on. To get it
off, they must first depressurize the cabin to release the seal
enough to be able to twist it off. They then can unlock it and twist
it open. But they then re-pressurize to actually force the nose off.
Only then could they get out.
Melvill talked
in detail about the rocket motor, and showed photos of its insides
after firing. The nozzle throat actually ablates as the motor burns,
enlarging the interior throat diameter as the burn progresses. He
described the problem they had on the June 21 flight: The rocket
motor nozzle was skewed by about - degree to one side. This
generated a surprisingly high lateral torque trying to turn the
aircraft. If it had been up or down pitch rather than lateral, the
controls could have handled it; but the lateral yawing forces were
too great for Melvill to compensate as the atmosphere thinned. The
result was that he was pretty far off course.
For one of the
pre-flight static burn tests, fire and safety crews were standing a - mile away, ready to duck if anything went wrong. In the middle of
the test, Melvill and Burt Rutan walked to the front of the motor
assembly and felt the pressure vessel that contains the N2O. Melvill
said he knew he was going to have this motor strapped onto his back
soon and he wanted to know how much it vibrated, how hot it got, and
how loud it was. It was deafening, literally. It turns out that,
with the nozzles they use at high altitudes, it's actually not that
noisy inside the spacecraft, but Melvill still wears hearing
protection.
Scaled
Composites fabricated the rocket motor case themselves. The Liquid
Nitrous Oxide tank (which is also the structural core of the
spacecraft) and the nozzle injector head assembly, were manufactured
by outside vendors.
Mike Melvill
was the first civilian private pilot to receive FAA-issued Astronaut
wings. He holds Civilian Astronaut license #1 for his first flight
into space, on June 21. He has twice been awarded the Ivan C.
Kincheloe trophy by his fellow test pilots, first in 1999 for his
work on developmental high altitude flight testing of the Proteus
Aircraft, and again in 2004 for his SpaceShipOne flight testing. He
was Program Manager of the Voyager non-stop around-the-world flight.
The 63 year-old is Vice President and General Manager of Scaled
Composites.
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